Many people are responding to a point I’ve already argued against as if I hadn’t.
The prospect of missing something or not understanding it well without subtitles is weird to me. Is it hard to listen to people say things? If you remember things written better, why not turn off the dialogue so they’re not yelping in your ear while you’re trying to read? The sound is low, okay, so you’re not really hearing the dialogue in the first place, so the point I’m arguing doesn’t even apply there.
And like I said, if you do read “go here” information better than hear it, but enjoy the dialogue, why not listen to the dialogue without subtitles and then check your journal (that nearly every game has now) or whatever IF you’re having a problem remembering? I guess most people just aren’t that bothered by this conflicting stimuli. To me it’s like trying to do a math problem with someone else saying the math problem out loud at me while I’ve already started thinking about how to solve it. I just can’t do it.
If just the feeling of someone talking is so important, I suggest for devs to go an old fashioned route of having characters make quirky noises denoting their mood or attitude and also having the text. record a billion of them so it doesn’t get weird and repetitive. Games are all about metaphors anyway, emulating real life to a “T” is fruitless, why not play on that?
I just don’t understand and I don’t think I can understand. Maybe I’m just stupid and bad at multitasking, but I really don’t get why anyone would subject themselves to this strange unnatural, unnecessary feeling.
Wow, so much backlash about a thing I said on Game Grumps. Also a lot of misunderstanding about it.
I said I hate subtitles and dubbing at the same time. That is, ENGLISH dialogue with ENGLISH subtitles.
I, as well as most people on earth, read at a different pace than actors speak. It’s typically always faster, which means I know what this actor is going to say before they even say it. I press A to hear the next line of dialogue, cutting off the dubbed line abruptly. I don’t wait around to hear the actor finish something I know they’re going to say. Why would I? If I wanted to enjoy a nuanced performance, I’d turn the subtitles off, so I’m surprised and interested in every word, and not listening out of formality.
I am not attacking subtitles. Subtitles are great for having the sound off. Subtitles are great for non-native English speakers. But having BOTH subtitles AND spoken word at the same time being the default is weird to me. I don’t understand why they would do that. I seriously believe people are defending it because it’s the norm, like, they’re used to it. Does no one have a problem with this? Does no one else get annoyed by this staggered pacing? Even when films are subtitled they display small chunks to keep the pacing right, but a game like Fallout has these giant text walls you can read super quick.
When I play games with heavy dialogue, I turn the subtitles off and enjoy the acting. Most games that are really “go here and do this” have backlogs and journals that you can look up if you REALLY needed to READ the dialogue so I don’t understand the argument that it helps you understand things better. It helps me understand things worse because I have this offsync babble being bombarded on me. Like I seriously have to tune one or the other out in order to really focus. I don’t understand the desire for this, and I don’t understand why devs make it the default.
So, starting off my trend of posting secret underground shit that nobody has ever heard me do, I did a song for Arin early last year because god damn it I love that Egoraptor.
The funny thing is, it still holds up. Might not be the best song, especially vocally, but certainly kicks off the HOLY SHIT WHAT THE FUCK IS THIS OH MY GOD THANK YOU BASED PANDERING trend.
ARE YOU READY TO HAVE YOUR MIND FUCKING BLOWN?
Right now I’m working hard on finishing up Sequelitis Episode 2: Mega Man vs. Mega Man X.
This episode will be a lot more positive. My goal with Sequelitis and any subsequent game analysis shows is to teach people to respect games more, while still reminding people that games are games, and are meant to be enjoyed. The first episode of Sequelitis was heavily negative and preachy, and I decided to take a more appreciative approach.
Of course, it’s still hilarious and still very informative.
I have mentioned before on my Twitter that Sequelitis will also get some short 2-4 minute amendments to existing episodes. I already have one planned for Episode 1, and I think it’ll be a nice way to continue discussion, as well as answer a few questions or go into more detail about the first episodes.
Here’s the line-up I have planned for Sequelitis:
Episode 1 Amendment: Super Castlevania 4
Possible Episode 2 Amendment: Mega Man X4
Episode 3: Zelda: A Link to the Past vs. Zelda: Ocarina of Time
Episode 4: Metal Gear Solid vs. Metal Gear Solid 2
Those are the solid ideas I have, with things already written up. They might not come exactly in that order as I don’t have capture software completely set up yet, I’m mostly using emulators for now.
I actually haven’t thought too much about additional episodes, I’ve mostly been focusing on writing the ideas I have now, so if you’d like to see particular episodes of Sequelitis, let me know, and I’ll seriously consider it.
I’m looking mostly for sequels that really have something to say. Mega Man 2 vs. Mega Man 3 for example is not a good episode, as there are only very slight changes to balance and other things that aren’t really worth making an interesting, funny episode about.
I chose MGS and MGS2 because of their extremely strong thematic links with each other. MGS2 is constantly referencing MGS in its design and uses the player’s preconceived notions to manipulate their emotions.
I chose Link to the Past vs. Ocarina because of its smooth transition from 2D to 3D keeping the feel intact greatly, and also for its straightforward design choices, in that it doesn’t waste any time with any game elements.
I want to have Episode 2 out before Halloween because filming for The Tester starts immediately afterwards.
I’m also working on an awesome pokemon flash that I think you’re really gunna like. That should be out next month too, and hopefully I’ll have a workflow that’ll be a bit more consistent. Everything’s been so dry lately because I moved, and the moving process has taken a lot of energy.
Thanks guys, hope you enjoy what’s in store. :)